Development of Immersive STEAM Education Contents

By |October 25th, 2014|

Funded by Korea Research Foundation
Date 2014-2016

Art is a means to free scientist’s and engineer’s mind and infuse a degree of creativity and innovation (Stoksdieck, 2011). Our first goal is developing immersive and tangible STEAM education contents through emerging technology. Next goal is proving the cognitive effectiveness of our contents.